I am working on a high-poly knife and want wrap the handle with an interesting knot pattern like shown in the pictures. I have a hard time de-constructing the tilable pattern since the back side is never shown. My current train of thought is make curve with one tilable section. Duplicating and merging those sections. Then…
Hi guys I have started getting into texturing but want to learn how to make realistic looking textures for games. such as Metals,stone etc in Photoshop. Does anyone know any good tutorials they could link me to. It be much appreciated :)
I always loved the Skinshade 4 MatCap from Zbrush, especially for stylized/anime characters. I don't know, but it really fits well with the anime characters and it really makes them stand out. Here's my attempt to get it looking like SkinShade 4 in Unreal using my old Cammy model as an example. Please let me know if I was…
hey guys what do you think would be the best way to achieve this in real time?: (the fuzz on the gloves) target engine would be ce3 if anyone is interested
Hey guys, I'm working on this chisel set and wondering what's the best way to go around modelling this particular chisel that has this curved shape to it. The geometry would ahve to go from a cylindrical base and dip into that curved concave flow. Pics demonstrate what I mean by this and what Ive got so far. I'm trying to…
Hi Eric, here's my process for creating textures for the wooden crate: First, I delete the back of the object, then I import it into Substance Painter. Once I'm done in Painter, I copy the textured faces to other surfaces. I adjust the UVWs later, here are some screenshots.…
Oooh nice, this looks great as a next project. Make sure to post your earliest block outs, as shaded wireframes. So you can get the benefit of early/often feedback.
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