Hey! This sword lady is the result of a Freelance work done for an great client, VFX Apprentice.I had an absolute blast making this character - it really makes a huuuge difference when you are working with a super dope concept to begin with, as well as having a very easy and cool client to work with. The character was done…
To answer the questions in OP though, I use Marmoset for real time and either Max MR rendering or ZBrush BPR for high resolution which came from a tutorial by Vitaly Bulgarov. Like I mentioned above, I find breaking shots down to a specific purpose per page is best with around 3 - 4 pages. Similar to what you will see for…
Hello, my name is Juan Jose Caratino I'm from Argentina am character artist / 3D Generalist Caratino Juan Jose Florida - Vicente Lopez - Argentina juanjo3dmax@hotmail.com http://caratinojuanjose.blogspot.com/ (ASK FOR A PASS) Professional Experience 2011-Present Senscape SRL Argentina Character modeler and texture/shader…
My idea for my character is an orc ranger kind of character. Most of the face/body sculpting will be done in Character Creator, and clothes will be made in Marvellous Designer. I'll try to do the rest of it (the hair etc) in Blender.
This is the model of the main character for a game I am working on. She will be updated with more outfits in the future! This is a rigged and game-ready model. I followed a proper game character pipeline and focused on trying new methods of approaching a protagonist character. She was a blast to model, and I hope you like…
Hello Polycounters, I just finished up this character for a Character for Games class I'm taking. Thought I would share it with you fine and talented people. Concept by Mitchell Mohrhauser. Learned a lot on this project. Can't wait to start my next character! Concept It's 5am, time for bed...ZZzzZzzz -Gruntpunch :poly003:
This is a question that I have to seriously consider, mainly because I have hopes to one day become a professional creature and character designer, maybe even an animator if time allows. But since I'm starting from scratch, I need to find some tools to make my creative career just a little bit easier. One big tool I'm…
I am an indie developer using the Unreal Development Kit to make a commercial version of my mod Prometheus, which won 4th place in the Make Something Unreal Contest grand finals. Right now I'm the only team member (I do the programming and design) and I'm hiring contractors for the art and animation. I'm looking for a…
Blizzard Entertainment is looking for an exceptionally skilled 3D character artist to join the World of Warcraft team at our Irvine, CA studio. The ideal candidate has experience modeling and texturing a diverse visual range of characters and creatures. A solid grasp of form, structure, color, and light for both 2D and 3D…
Recently I was tasked with creating a concept for an Overwatch character that I'd like to see in-game. I wanted to make something unique, something that wasn't really in the game already. I noticed there was plenty of animal imagery in the game (Reinhardt = lion, Winston = gorilla, D.Va = rabbit, Widowmaker = spider,…