Old dog (3D), new trick (modelling for a shader pipeline). I've been going through the wiki re: modular environments. It's time to put something into practice. I've tried to show my understanding through the images and questions I've posted. The model is approx. 110ft wide and 107 ft tall. Legacy texture is 1024x512. It…
Useful for creating facial rigs, this JUST builds the sticks, it doesn't link them. I still need to tidy up the linking code (it works now, but it's still hardcoded in places), I'll post it when I get a chance. The fairly step by step explanation of how I went about this is here:…
I came across this in my youtube subscription feed (well, the video that linked to it, "Smarter Every Day" user: destinws2) [ame=" https://www.youtube.com/watch?v=kfLH5_RWZH4"]Highest Resolution Machu Picchu Picture - Smarter Every Day 66 - YouTube[/ame] Image: http://www.gigapixelperu.com/Welcome.html it's very cool
Hey guys, this is my first post here. =) This work is based on a model made with Lego called "Super Krieger: Hoken". I made this in Maya and Render in Marmoset Toolbag just for presentation. I did the maps with dDo (for diffuse) and nDo (for Normals). Feedbacks and critics are welcome. :)
Hey everyone, just wanted to announce that we will of course be at GDC this year. Apart from the Beer Bust we're hosting on Thursday at our booth with Sketchfab and Polycount, we'll have plenty of other sessions on that same booth and one larger sponsored session on Paragon's character pipeline with the amazing folks from…
I have been working on this on and off for about a week... an hour to two hours a day. I found this little camera at a yard sale and decided to make this my next piece to practice material definition and texturing. Most of the base materials and colors are blocked in. Any idea why I am getting the camera in the reflections…
Hey there fellow Poly Counters, Gonna make this short and sweet. My indie Dev team is about to launch a kickstarter campaign for our game, which is still in Alpha. We have our demo up for download and you can find it here: https://www.thunderclap.it/projects/23881-help-us-ignite-your-revolution?locale=en Please critique as…
Hey there fellow Poly Counters, Gonna make this short and sweet. My indie Dev team is about to launch a kickstarter campaign for our game, which is still in Alpha. We have our demo up for download and you can find it here: https://www.thunderclap.it/projects/23881-help-us-ignite-your-revolution?locale=en Please critique as…
I dont know much about guns, but I love modeling them it seems (same with cars). And I was looking over my old guns and I got an impulse to make a really good gun. My goal is to get a clean high poly and bake to low, equiped with full attachments like scopes, grenade launcher, different ammo clip. Pretty much anything I…
Hi everyone, I got a warm reaction to this piece in the WAYWO thread so wanted to provide a little more background and answers for some of the questions I've received. The final shots are from marmoset toolbag 2. The kevlar vest was a quick sculpt from a Zbrush primitive: The modelling for the glock was done in the…