Arnold is a cpu based renderer, while Marmoset uses the gpu, just like Substance Painter. My advice would be to wait and save up a little bit more and get a used 1070 with 8 gb of memory at least. That 1060 is like a low end card for gamers, and really far from the best choice for artists. From what I see these days, even…
i like it, but i wish you'd push those elements you just mentioned further. what's killing me is the metal shoulder bits. if they're about crazy colors and defining themselves in a completely different way than their oppressive government, why such a standard looking, manufactured outfit piece like that? we live in a world…
Can you post examples of what you're talking about? As for reasons why you might be able to see ribs in a lot of art, there are a few: * A lot of artists really enjoy doing anatomy studies, so showing the underlying structure is always fun or informative. * Many -- if not most -- characters that 3D artists make have very…
Having a clean project from the start and backing up your porgress in Perforce is very helpfull! As im importing new assets - I'm making sure only what i need is in the porject so for now only blockout meshes with gray material and cleaning up redirectors. Here I am showing an example of identifying key some of the assets…
whatever works for you. :) Modelling parts and merging them later can work well and is a valid strategy. Thanks to pior for showing those displacement examples. It helps in iterating that the artificial separation of modelling and texturing is imo a mistake. Especially with the emergence of normalmaps in the 2000s. you can…
3D Environment Artist Threewave Software is seeking experienced Environment Artists to provide strong artistic assets to our newest exciting PC / Console titles. Threewave Software believes in supporting team effort and is looking for team players who are bright, love a challenge and who are highly motivated. * Area of…
3D Environment Artist Mid-Senior Level Threewave Software is seeking experienced Environment Artists to create compelling environments for our newest exciting PC and Console titles. Threewave Software believes in supporting team effort and is looking for team players who are bright, love a challenge and are highly…
I would like to have seen more hold poses in the short. Everything is very floaty, moving from one "extreme pose" (for lack of better wording 1am at night) to another. Or I don't know........ you have a ton of them in there sure, but I guess the poses themselfs might be a bit weak? Just a few examples: The whistle part.…
I wouldnt say that they are terribly expensive especially nowadays. A 256^3 volume has the memory consumption of a single channel 4k texture. But looking them up many times can be expensive and you do need to, in a ray marcher. There are some cool examples for in game usage, like the cloud system in Horizon Zero Dawn for…
reference is key, my last vehicle i had a ref folder with easily over 100 images of the same vehicle from different angles, different "extra" parts that i may want to add to it, paint jobs if i ever really got to texture it, etc try to get nice even poly distribution, you have more tri's under the truck then you do in the…