Hi all, i need some help, im baking the normals of my object with substance painter and designer and i have the same problem with both of the programs. Is a simple object, and have simple UVs of a cube. 3D Max low poly and high poly object Normals baked in substance. Dont know why but substance ignore the "elements" of the…
Hello, I am testing out Substance Painter atm. I have a mesh with UV textures (UDIM-s) I noticed that when i make a brush stroke Substance Designer hides all other parts (other UV tiles) while i make the paint stroke. Is there a way to paint without loosing other UDIM tiles when making paint strokes?…
Something I am working on during my short lunch breaks at work in Substance Painter. This is a work in progress at the moment. Would love to get some feedback
Hey guys, Quick question. Substance Painter isn't baking AO information from the instances on the model. Is there anyway to enable this? Example Thank you all in advance!
I'm going to give this a try. More to follow. Good luck to everyone! Software that I'm using: Maya ZBrush Substance Designer Substance Painter Photoshop UE4
it's such a noob question, but is there a way to solo a layer/group in the layer stack inside of substance painter? I can solo a mask , but no such luck with layers, what am I missing?
Just wanted some Critiques and what more can i do in this cause i am just learning This pattern is not created in substance designer i created this in illustrator.
I've been working on my first 'Cobblestone' like substance material. Would love some crits/comments on how it's looking thus far. Here's a little render from Unity