Hi People! I just want to start and learn a bit more about Substance Designer. I made some Materials with the Tool but these are not good enough. Is there a Tutorial to achieve something like this: Searching for some Desert Rock/Cliff/Terrain Substance Designer Video Tutorials. Can somebody help? Thank You, Gazu
Hi I am looking for remote work. Freelance or contract. My portfolio https://www.artstation.com/artist/legionaire HardSurface Modeling Maya, Zbrush Texturing PBR workflow. Substance Designer/Substance Painter My PBR materials on Substance Share https://share.allegorithmic.com/libraries?by_user_id=9 Email…
Hello! I painted my mesh in Zbrush and i baked color ID map in Substance Painter to a low poly model. Question is, how can I actually see this color? Becouse I want to work with this color further in Substance Painter and render it but i CAN NOT do this with this color being invisible. Can somebody help me here?
Ok, so I just finished to create my textures on Substance, and it was all okay until I imported the mesh in Marmoset (as you can see in the 2nd photo), it's maybe a topology problem? Why in Substance it was all okay? How can I solve? As you can see, in substance: meanwhile in Marmoset:
I've created a tileable texture in substance designer 5.1 The base colour in SD and the imported base colour in UE4 look slightly washed out and brightened. Does anyone know why this is the case? ^^^ Material and Bitmap in Substance Designer. ^^^ Source PNG ^^^ Material and Bitmap in UE4 ^^^ Bitmap and settings in UE4
looking to buy bump map generation software, have used Crazybump and Knald, but have come across Substance Bm2M 3, so was wondering if anyone had used both or could list off some compariisons? and what are the differences between the £89 version and the £139 versions of substance bm2m3? many thanks
I'm trying to do vertex type blending using substances in UDK. For some reason I can't seem to assign an image to the image input that I built into the substance. The input shows up, but nothing happens when I try to assign a texture to it. https://dl.dropboxusercontent.com/u/9194933/UDK/TestCube.fbx…
I wanted to play a bit with Substance Painter, so I decided to model this scifi grenade, based on the concept of juan Novelletto Screenshots taken from substance Painter : Quick render with iRay through Substance Painter : The original concept art from juan novelletto : It was fun to jump into this fantastic tool, really…
I have a problem with my maps. Basically my mesh is looking different in marmoset toolbag from substance painter. I dont know why, i worked in PBR spec gloss in substance and every map is plugged in correct in marmoset. 1) My specular map of a bullet 2) How it looks in Marmoset 3) How it looks in Substance
I took a crack at making a needle filled ground Substance that will be apart of a Forest Scene I'm making in Unreal. I'm going to make another substance Similar to this soon using the new skills I've learned. Lets Talk, I'm here to learn and Grow!! https://www.artstation.com/artwork/EVg998 <------Link to Portfolio