Hey guys! I'm going to be building a helmet and a falchion, both will be based of 200BC armor and weapons, specifically Lusitanian/Iberian ones like the falcata and the helmets provided in the following moodboard I just quickly put together. cheers!
Had the great pleasure of animating the Alliance Footman for Heroes of the Storm's new Alterac Pass Battleground https://vimeo.com/245137411 It was awesome to go back and look at the old Warcraft, Warcraft 2, and Warcraft 3 RTS titles for inspiration!
Submission: Story: Before you
is the mighty beast... Prince! Prince loves Beauty unconditionally. He wants to
protect her and always be by her side. The latter seems to get more and more
difficult as the years of him being a
small pup are over. Nowadays Beauty is constantly bombarded by marriage
proposals and men courting…
Hi All, I'm currently looking into my 3dmodel on how to setup my uv's. As its a big mesh with lots of parts and I would like to have as much texture res as possible should I use mirrored uv's? I have posted a link with some more info here on the subject. Thanks in advanced.…
Here's where I started off. This is my helmet highpoly: Inspired by this concept, which I loved. I switched up proportions, weighting, made it chunkier, went further into the skull theme with the skull-plate welds showing, and other stuff to differentiate it. Here is the blade, some quick stetches but no real concept on…
Just set up the part of the model you need to have $translucent on a different .vmt file that has $translucent in it and remove any alpha commands from your original .vmt. Before you export the model to .smd change the name of the material on the bottle to the name of the $translucent .vmt and re-compile it. Source…
Something I'm doing for practice. I have not done a hand painted style character before so this is my first attempt. Any critique's would be wonderful! Still a work in progress, I'm not quite done texturing the top half and I've barely touched waist-down.
Hello peeps, im transitioning to Maya and having a bit of problems. What i want to achieve is to be able to switch between hotkey layouts on the fly according to my needs, if i model (i prefer to have ALL functions on keyboard, i hate pressing UI buttons) i want all my keyboard to be rigged for work as a piano, if i…