http://simonschreibt.de/gat/renderhell/ This is really cool and very helpful to the less techie artists. animated visual examples of render calls, and how all this data moves through the game... click on the "open this book" links to see all the jucy goodness.
while texturing my guns. I use marmoset .just wanted to know how can i set up my lighting and materials in marmoset to view weapon nicely...any suggestions for hdri..which hdri will be best for guns render..
Here the result of a new obsession, like the Teapot Model I always find this bathroom on my way through Montevideo and I say to myself "It looks perfect for a videogame prop" and now the prop is a reality, always fulfill your dreams or model them. Enjoy this Artspotligh :D This 5490 tris model started with me taking at…
Hey all, I am working in unreal 5.4.4 and have the current error message with Nanite. I have nanite disabled in project settings → render tab. I also have raytracing and lumen disabled as I have no need for those in my current project. I checked all my models, material and blueprints and didn’t see nanite enabled on any of…
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
I know how to create an ocean scene , animate with morph a seascape in max etc , but I am not sure how can I do to render out a vertical slice of that animation and create a tiled animation texture to use elsewhere, do you have any tip or perhaps refer me to a better tool for this kind of work?Thanks for any answer.
Hello everyone, I'm new to Polycount and am an aspiring Character Modeler for a game studio. I'm currently in school, so my work isn't quite at the level I want to be at. I'd greatly appreciate any feedback on this current model and render I've been working on for a little over three weeks. The concept doesn't belong to me…
I was wondering, what is the best was to set up your materials for a game model in Maya? I've thought plugging the texture into both the color and the ambient nodes would work, but that blows the texturing out. And viewport renders seem to go screwy when you apply an alpha channel...I think I'm missing something here,…
I'm making the transition from maya to max. I dunno what it is called in max but what is the equivalent of maya's high quality rendering(viewport) in max and how am I going to set it up. I want to try Xoliul's shader. Thanks :poly121:
Hello folks. This is my first post in this forum and i'll be glad if ya'll take a moment to criticize my new automobile render in Vray. I'll be glad to know what i could've done better and ways to improve this kind of work . Thank you in advance.