I was wondering, what is the best was to set up your materials for a game model in Maya? I've thought plugging the texture into both the color and the ambient nodes would work, but that blows the texturing out. And viewport renders seem to go screwy when you apply an alpha channel...I think I'm missing something here, anyone have any ideas?
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I haven't explored rendering in Maya much yet, so I'd be interested to hear this too...
Daz, you mean make the ambient of the material 50% grey correct?
I have a theory that if you work really organized and put everything with transparency on a separate texture sheet, then everything should z-sort properly without any tricks. But I haven't really tried it, so I don't know if it's bs or what.
As far as I know, that's the only way to get it working correctly.