www.mg3d.xyz I really hate these auto-portfolio sites... I know I should just buckle down and spend a couple hours learning some HTML, and I probably will in the next week. But, if anyone wants to take a look at what I've got up right now, I'd appreciate any feedback. Thanks!
I am trying to model a house both interior and exterior but just not sure how to go about this. I started to model the house in max using shell modifiers, but soon found that it gets a little messy. Any tip or tricks that you pros use to accomplish this small but almost seemingly difficult feat. Thanks.
Spent last weekend developing the sprites, then animated couple of days ago. Animations are easy once the sprites are developed. This was done in something like 5 minutes.
http://www.cracked.com/article_19262_6-glitches-that-accidentally-invented-modern-gaming.html?wa_user1=4&wa_user2=Tech&wa_user3=article&wa_user4=popular Its a fun read.
--- Latest --- Hey! So for a while now I've been wanting to do an outdoor scene, and with all the work being done on lighting and foliage around here as of late, I figured it was about time! My dad is an avid steam train guy and although I'm not nearly as knowledgeable on them, he has passed on a bit of that love of steam…
Henlo, i would like to know what is the right way of making shoes for a character that goes into production ? is it sculpting in zbrush or modeling (i use 3dsmax for example)?
Hey guys, I made a lantern, and I put an alpha for the glass part, but unreal cannot detect anything there. So I ended up putting reflection material but that applies to the whole mesh not the glass. So can anyone lend a hand on how to show glass/ reflectivity on my lantern? Thanks!
Hy guys, I'm tryiing to achieve the result of this configurator 360 ambiented, but I still can't match the plane of the motorbike with the cilindrical enviroment. Does someone have any idea or tutorials about it? I have the bike, I have the hdri Buti REALLY can't figure out how to match them together. the configurator is…
Hey guys, I am currently working on this concept from the game Rust. I have gotten to the point where I am going to start working on the stock, and I wanted some advice before I jumped into modelling it. In some of their other work they have pieces like: and: Basically I am wondering how I would recreate an effect like…
Hey, I'm a generalist with industry experience wanting to put into practice pipelines and apply myself to solve interesting emergent problems. I've a lot of experience in various fields (3d Modelling, Animation, Tech Art/Tech Animation, Programming) . I'm looking for all varieties of people, from high skilled and…