God this is getting serious! The rules are a really great idea and I belive that for a certain type of concept we should pick and adviseble polycount. I mean by that if we choose a cartoony little creature it would be less likely to see it in a next-gen (current-gen?) format than a mid/low one, isn't it? But in the end if…
Although that was funny, i think this thread still needs some constructive crit. Okay so I'll start with the pros. It seems like most of these pieces display a basic skill in model making and you have an understanding of some material and effects. Those points aside, most of this is substandard. Zeph's comment (while funny…
From what i've seen for the most part you're going to need to be able to texture what you model and vise versa. Things are kinda funky now with next gen but for the most part I think your hurting yourself if you cant texture your own models. It does seem like with next gen at least in the environment section there are…
renderhjs, cool ferrari. Boiling Oil, diggin the datsun. Could probably lose some polys. Mainly the strips at the center. I went a little low on my Mini's hood and window, I might end up increasing polies there at some point. It deffinately helps with the reflective cube map to have more polys. Here a re a few color…
Isn't it just common sense that you don't use that layout for err.. anything, Soul? I don't see how using lscm or whatever automatically results in bad uv's. it can be very useful for even the lowest-poly model, I think. Well, within reason, anyway. I don't think any of use really select edges, unwrap and call it a day.…
Growing up, my dad drove a '69 Cutlass Supreme 2-door hardtop. He and my grandfather tinkered with it a bunch, so I learned about cars almost by osmosis. Unfortunately, American cars were sucking when I reached adulthood, with those hideous third-gen Mustangs all over the place. An older friend got a mark IV Supra right as…
Lee and I can no longer ignore our differences, so it's time to end this once and for all. BRIEF: Lee and I each make a female character from the DC Comics universe. Use current-gen tech. Post updates in this thread. Go. RESTRICTIONS AND DEADLINES: Final product must be posed and presented in a realtime, current-gen game…
EDIT: Most recent image (so the preview image on the 3D showcase homepage isn't that eye-bleaching concept I did D: ) --- Hey all! Not sure if anyone remembers my "Next Gen Jak" thread from a few years ago (http://polycount.com/discussion/148157/next-gen-jak-wip/p1)... well, I've decided to have another go, but in my own…
Hey everybody, I'm back with a question regarding UV unwrapping in certain situations. I've seen countless tutorials on how to unwrap, and I'm not having trouble with that specifically... but when using a 3d painting program like mudbox for texturing, is it okay to skip the more painful parts of unwrapping and just use the…
Realise i'm new to this but figured i'd give it a go as theres an amazing degree of talent on this website. The head has not yet got much detail, this will be added during the sculpt and retopologised, same goes for the hands. The armour of the character has been designed so far for next generation graphics such as PS4 and…