i also run 64x win7 and was having a problem opening the material editor. It worked fine for a month or two and then spontaneously caused UDK to crash out completely. I ended up re-installing the UDK and it works fine now. I was never able to figure out what caused the problem or a real solution for it.
I want to make a sweet "nature" environment and I will start from textures. The thing I want to achieve - SMOOTHNESS. Smooth transition between props(grass, rocks and etc) and textures. I made some enviroment work earlier, but this project will be my first nature-focused UDK work - wish me good luck! =D Here is the…
Hi All. So a friend asked me and I couldnt find the awenser so I thought I would ask here. Dose anyone know how or knosws a good tutorial for changing the arms of the default character out with a custom one? Also what kinda tri/texture limits are generally found with UDK/Crysis type arms. Note these are the arms that hold…
I have imported .ase models into UDK and placed them in my level along with building some bsp brushes. Everything appears normally in the editor viewports, but when I build all and "play from here". The static meshes are gone! What is most mysterious is that the lighting has built correctly and there is shadows baked onto…
Are you making a 2nd UV channel for lightmaps? Is the lightmap resolution set to something other than 0? It also sounds like your going to have other issues once that is sorted out see this thread. EDIT: Oh, and it's best to keep UDK questions in the UDK sub forum.
This is my 1st outdoor map try in UDK. So, if you find me doing something in a wrong way or if there is a better way, plz do suggest in future. Question to UDK Experts: 1. How Can we paint texture with slope angle , Can we ?
Hey guys just a quick noob question. I am in final the final stages of lighting my scene in production quality. I have some foliage in my scene, and most of it is placed using the foliage mode in UDK. Just wondering what are some typical settings for the foliage for best results and quicker light building within the…
Hey guys just a quick noob question. I am in final the final stages of lighting my scene in production quality. I have some foliage in my scene, and most of it is placed using the foliage mode in UDK. Just wondering what are some typical settings for the foliage for best results and quicker light building within the…
Hey all, I wanted to ask are there any good resources online for importing a character to UDK with a walk animation, then being able to preview this in game? I've been looking on the net for something like that for ages but can't find anything that good. Also, when I try to import a character into the engine as a .fbx from…
This is what I've been working on primarily for a while. Basically a sci-fi/noir-ish environment with the 'slummy' area under the main road, with the constant Blade Runner rain. Just thought I'd show a few isolated assets without all the rain and stuff in the bottom image. The total recall-style police car is freshly baked…