I understand how modular sets work. But what I’m confused about is the size some of them tend to be. I see some modular pieces, like a wall for example, that might be 4x4 meters. This maps a 2k texture nicely with a texel density of 5.12 per meter. But then I see some slightly taller. Or I see some like 3x4. Is there any…
http://puu.sh/uQ3zA/519c0f24ba.mp4 Hi, I have a question about cascade: As you can see what I try to do first when I move the particle (beginning of the video), the circle particle last like a ''trail''Then what I want to archive is to be able to rotate the particle ( at 8 sec).But only the static particle with the module…
New WIP, elf character for Unreal Engine. The highpoly is mostly done, so now working on the details and low poly. Not a fan of the folds on the sides, so I will address those before continuing with the low in that area. Costume concept by the awesome Daeho Cha. https://www.artstation.com/artist/daehocha Here are some…
Hey guys Been forever since i last pimped anything so figured maybe i should ,but anyway I was wondering if you could give me some C&C on these 3 items of intrest. Fn-FAL assault rifle I modeled/textured for my folio/demo reel.It has a diffrent feel to it than my normal work goes I think,much more of a rugged style,which…
Ok, I bit the bullet and bought a tablet pc. I have a 6x8 intuos 2 platinum at home, with dual sgi 1600sw lcd monitors, and a 9x12 intuos 2 at work with plain jane 21" crt. I prefer my tablet pc over both setups. I got the NEC Versa Litepad. It is 2.2 lbs, and .6" thick. Thats roughly the size of a 70 page spiral bound…
Hello everybody! Happy to present you SpriteUV concave mesh generator and packer. Some key features: Extremely tight. Additional 30%-60% texture free space compare to square or other concave packing algorithms Concave mesh from sprite Per sprite adjustments Export to COLLADA or OBJ. Ready to use in any game engine or 3d…
Hi all. This is my first mobile game model and I was hoping to get some feedback. I am at 2200 triangles at the moment. Client is asking for a nintendog like golden retriever puppy. I am planning on using 512 maps. Looking for some feedback. Thanks all.
How would you texture this truck interior? using a rule of 128px per 16max units.. 4096x4096 should give plenty of texture resolution. with even room to spare for the undercarriage. But what bothers me is I want blinking red lights on the consoles. And I want florescent lighting that flickers. I also have a section of the…
Hi there, My name is Seung-Jun Lee, Art manager at Yurong Games. We are a small outsource company in Nanjing in China. We provide top class quality art asset for your projects at low cost including 3D characters, weapons and props for online, console and mobile games Our core artists have been working over 10 years in game…
Hi all. I am working on a character for a mobile game. I have found good information online already about polycount restrictions and maps size restrictions. I was wondering though, do people use normal maps and spec maps for the mobile games as well? Thanks. Here is what I have found and please inform me if I am wrong. 3k…