Application deadline March 21, 2014 http://1.bp.blogspot.com/-JulDbsXJJcE/UwaRCRhw_hI/AAAAAAAAPcU/m_7H_-TVdBE/s1600/Story_Initiative_Flyer_Spring2014.jpg http://www.dreamworksanimation.com/company/careers/outreach/story How this is relevant to gamedev? Well for one, Blizzard's been hiring storyboard artists for their…
Hello polycounters! I'm working on a voxel game, and I can't figure out via Google on how to set the texture filtering in 3DS Max 2014 to nearest neighbor. This is important, because you don't want blurry edges on pixel art and pieces of white seeping through on your opacity maps :) Can anyone help?
http://www.polygon.com/2014/10/23/7050545/wildstar-carbine-studios-layoffs "...Carbine was especially hard-hit by the layoffs. The studio reportedly lost over 60 members of its team of a few hundred. Our source says the layoffs included Carbine employees across all levels, not just entry level or less senior staff." :(
hi, i need help to create rig for the grand piano action in 3ds max, the example here https://www.youtube.com/watch?v=XArz6uCsrA0 i started to learn animation recently and can not understand the method to do the rig for this.I would be grateful if anyone could tell me how to do it. The max(2014) file is attached
hi, i need help to create rig for the grand piano action in 3ds max, the example here https://www.youtube.com/watch?v=XArz6uCsrA0 i started to learn animation recently and can not understand the method to do the rig for this.I would be grateful if anyone could tell me how to do it. The max(2014) file is attached
Hi. I have problem with Link Constraint in 3ds Max. In pictures you can see that Left Hand linked to world and magazine is linked to a gun after world linking. But, when I am moving a hand while animating the mag starts to moving with hand too. Is there any solution of that? P.S. I am using 3ds Max 2014.
Hey Polycounters! I wanna share with you my new character model made for NevenTale game (www.neventale.com). 86000 triangles with 8192 maps (diff, normal, spec, gloss) Hope you will enjoy, any c&c are appreciated of course! Cheers! Full res HERE: http://levus3d.com/wp-content/uploads/2014/09/hunter_big_color_01.jpg
An example in depth physics based workflow enabling a 'explode' modifier, particles and smoke sim, just as a general overview of the various techniques implemented, natively. (...old'ish tute via my particular DCC app of choice) https://cgterminal.com/2014/10/04/blender-creating-destroying-massive-building-tutorial/
HEY PETE!! yeah that really isn't a texture, its just different material groups and a multi-sub shader. Anyway, the mesh is 4016 tris or 2190 quads, with a few tris, I never am sure if people are counting tris or their quads for their polys, so I count tris just to be safe.
whats the difference? I got the first because it has a single licence and not a subscription which I hate, but I see the product seems pretty old as was last updated seems on steam on 2014 and I can't find trace of it on adobe site ... but I found this other one Sampler, seems to be doing the same thing? Or it has anything…