Hi everyone, I’m trying to recreate this kind of anime coloring/shading style from One Piece (image attached). What I’m specifically trying to achieve: * Strong cel shading with soft transitions in some areas (like the face and hair) * Intense glow/red eye effect * Clean but dynamic highlights in hair (not overly…
- Try to work in greyscale the most as possible (avoid greyscale -> color and color-> grayscale - Use the standard blend mode - For alpha blending: use the opacity input of the blend node (instead of injected the alpha in the foreground) - If the UV layout is composed of multiple parts (face, eyes, whatever), generate each…
I'm working on a new iOS project for iPhone (it's simply a racing game around a few tracks). I need to implement a gas pedal on the right, that when held down accelerates my vehicle. I need a brake pedal on the left that when held down causes a drifting style brake (adjustable slide in the inspector would be awesome). I…
Well, I've been looking into some of the formatting things. Why does the post editor not look like the eventual post? * Vanilla has hard-coded the editor styling into the html, so I can't override it with CSS. Changing this will be expensive, but we might do it anyway. Pending. Can we change the editor to HTML mode, or to…
Hey polycounters, I have a discount code for an upcoming 3D Printing workshop out in Pasadena Ca. It is being thrown by Mold 3D, you can check out their site here http://www.mold3d.com/blog/2015/3/23/3d-printing-for-character-artists-workshop They are gonna have Ian Joyner at the workshop as a special guest instructor.…
Joakim - This is excellent :) I have two questions. I put the userSetup code into my userSetup.mel file, correctly me if I'm wrong, shouldn't this load the script menu automatically when Maya starts, or must I always run this command first ? def MyScript(): #Code MyScript() When I run the command listed above, the script…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
I'm no programming expert but I always imagined something like this would fix the problem. //fake-code Layer_1.rename('High Poly Helmet') would intelligently replace the spaces with underscores or maybe add a label attribute to be the layers visible name in the layer area. Layer_1.relabel('High Poly Helmet') and then the…
No lowpoly yet, but more polish. Replaced the internals with synthetic digestive organs protected by a removable internal panel. Added rivets and hooks. This is a great example of how functionality drives aesthetics. Everything is designed with intention and not because it "just looks cool", and the art is better served…