Hey Purplekami, Could you post some reference you're working from? This is a nice start... I'm just going to bullet point issues I can see. - Feeling of Miniature Scale I feel it's probably because your brick sizes aren't very well balanced... the brick pillars/walls in the courtyard have the smallest brick density as…
I didn't go too much into details (for example metal wearing, scratches etc) because I will actually bring those up when texturing. Now you must be wondeing why the hell are those shooulderpads crossing like that. Well, actually if you can see the models right side is cloth/leathery armor and the left side a bit more…
Malka Media is looking for a freelance Unity developer/programmer to create an interactive environment consisting of imagery, graphics and information. Candidates should have knowledge and work history developing Unity experiences that can live across multiple interconnected normal screens and touch screen monitors.…
Online 3D-models viewer editor.alternativaplatform.com has been released by AlternativaPlatform company . Viewer supports 3DS format, as well as the added ability to export the scene in the A3D and view the model animation. The Online viewer solves demonstration and applicative tasks. On the one hand, it generates an…
I have come to necromancy this thread because when I was googling around this subject and 'maya' it's what google gave me. Should others like me come from the future and want a maya script to do what's discussed here... same steps, do your bevel with no mitering then run this python script.…
i'm a big fan of camtasia, not just for the screen cap feature but also for exporting any other video to web. This mainly comes in handy when i'm doing a playblast in maya 64bit since there are no codecs for that version that can produce an output under 1gb it seems
Always wished you could work on an indie sci-fi coop game for PC? Have lots of great ideas on how to make games fun? Lonely in the evenings with more spare time than you know what to do with? Then have I got a deal for you! I'm a programmer looking for an artist that is passionate about game dev, who can commit 3-4 months…
Eariler this year, CrazyBump creator Ryan Clark finally saw his project come out of public beta and in to a fully developed, purchasable product; A tool for normalmap generation that some say is second to none. CrazyBump managed to pave its own way in an industry where tools of many uses are available. I had a chance to…
I am glad to see to still coming here with me Pior, you are.. hmm.. a sublime tool ? that's it :) Ok i will try to get more confident and trust in me, when i am trying to explain something and must to do it in English would be easier in French, but it seems i construct my sentences differently in english that i would do it…
No, not really. I think there's something in the works for grouping nodes together into a collapse-able node, like ShaderFX used to allow. I can't recall where I saw that, but could be useful for organizing large material networks.