I didn't go too much into details (for example metal wearing,
scratches etc) because I will actually bring those up when texturing. Now you must be wondeing why the hell are those shooulderpads crossing like that.
Well, actually if you can see the models right side is cloth/leathery
armor and the left side a bit more heavy duty. Reason is I will use
a lowpoly version of this in a game project as an enemy and using a
code it will randomize the parts (leathery&metal) so that when there
are a dozen enemies on screen at the same time they wont look all the
same. The code will randomize an enemy from just with its whiteys to a full armor equipped, depending of its stats.
Plus the other advantage in this is I can just mirror the left side to
the right side to get a full leather armor and vice versa for the full
metal armour. Of course I will have to make sure that when the code
chooses which armor piece to use and not use two shoulderpads at the
same time!