Hey first post for me on polycont. I just started working on a weapon from World of Warcraft. I started a blocking in 3ds Max and now i do the high poly in Zbrush. I will try do to the texturing in a realistic way in substance painter and making it ready for game. Advices and critics are very welcome. Thank you.
Hey everybody! I am making this thread so my World of Warcraft inspired art can have a home. I'll continue to update as much as I can. Please feel free to leave comments, feedback or ideas :) Here Is a piece I recently completed, let me know what you think!
Hey guys, I started sculpting an arcane tower from Warcraft III. Mostly just making this thread to have a log for myself, but im naturally very open to feedback or suggestions if you have anything in mind :) I don't know exactly the texturing style or anything yet. I'm just playing around, basically.…
Is the diffuse still wip? It seems like these are just solid colors over the normal map. It's a nice style, and one I like, but it doesn't fit into the warcraft art style very well. Warcraft art is basically 1 really nice hand painted bevel, repeated 9,000,000 times.
Shadow of the Colossus Diablo 2 Warcraft 3 Asherons Call Quakeworld CA and TF Of course many of these are based on their release date. The games that have had the most impact on me back in the day have been dune 2, warcraft 1, wolf3d + rise of the triad + doom + quake.