https://github.com/sethmeshko/maya-rigging/blob/master/scripts/jfm_set_transform_limits.py Let me know what you think. BTW here is a youtube video on how to use it: https://youtu.be/zPPskDfbslk Thanks
I use a simple toggle wires script to toggle the wireframe of the objects in my viewport on/off. However, I’d like to take this a step further: to any cutters visible in the scene (regular geo with its display type set to WIRE), also them vanish on/off too. I believe the quickest way would be to toggle the Show in Viewport…
Hi Guys. I've been working on Procedural Terrain Generation in Maya. Here is the Youtube demo https://www.youtube.com/watch?v=PZQyjntvO_g . If You have any ideas about what should I add, edit or remove I would be glad to hear more from You.
Hi wizards! I'm fairly new to Maya scripting and have been working on something where I would require access to some internal modifier data, if that's even possible. What I am aiming to get is, for example, what edges were affected by a polyBevel Operation, for example. I am able to store the node data by…
hi, I wanna search for intersecting faces between two objects, and then delete or select them. I know Boolean can be similar, but the results I want is to avoid creating more Tris. I just want to select the components that intersect in the original objects. I thought it was a very simple and universal appeal when you're…
Hi guys. This is probably a very common problem, but I can't find any useful resource on the web :/ I'm building a script that check the visibility of all the faces of a model from a certain camera angle and deletes them if needed. In this case 'visibility' is just testing if the face is 'facing' the camera, not an actual…
Hello, everyone. I've found a topic that is already leading me in the right direction: https://www.blender.org/forum/viewtopic.php?t=28466 However, this script only writes what vertex group contains what amount of vertices. What I would like to do is write out the vertex indices that are used within that vertex group to a…
Looking for a function which returns a list of all UV shells from a selected object. Most of the stuff I found on the internet is a bit hacky and doesn't end up working well. I read through the official docs and I couldn't find anything like this so it makes me wonder does it even exist. Basically I would need a list of…
Hey guys, So i want this piece of code to work within my ui that i have created but i just cant get it to work. This works on its own.. import maya.cmds as cmdsfaceSel = cmds.ls(sl=True)cmds.polyProjection( faceSel, type='Planar', md='x' ) As you can see i have had a crack at it but of course it doesnt work. faceSel =…