Hello fellow counters of polies! I would like to get some feedback on a very raw idea that I've been kicking around. With the new design for the Hattery coming, I will need to have articles and other "events". Expect the redesign to come hopefully in May or June since my designer is busy with the Polycount contest. Anyway,…
There it goes! Everything one might need to understand the shader is available in the file. Please go ahead and try it! Currently confirmed working for 3DS Max and Maya 2009+ Features: -Half-Lambert Diffuse Term with controllable Falloff! -Additive Rimlighting for make your models pop! -Phong Specular,…
Hello. This is my 1st post ever in polycount. Im looking for zbrush tutorials and workshops, trying to fing good head sculpting tutorials online. I started to model with blender and then maya, but now i want to learn zbrush. I really would like to start learning human sculpting. I find organic modeling extremely hard, but…
Hello here :smiley: ! well.. for people who don´t know me I´m a csgo workshop designer who started in this hobby in 2014 , I wanted to say that I´m really excited to participate in this contest and I think this competition will give a plus of motivation and healthy competitive environment to the csgo workshop. Having said…
Hello there polycount! A few days ago i gave myself a challenge to draw weapon for every single hero in DOTA2 (if hero uses weapon, some of them are magic users that don't have anything in their hands etc so i will pass those). I am not aiming to do crazy "overthetop" items, most of them will use only color palette that is…
Thanks guys I reduced the size but I have problems with particles, if anyone helps me out I will be seriously thankful (or at least confirms theres nothing I can do). http://imgur.com/t6YPpA1 Okay so before I submit my item, the effect looks just like I want it to, but after I submit it and put it in "wearables" with other…
Hi 1. You can decompile the models from the dota2 files. Its requires some software that is available for free and you propably wanna check out some tutorials on that since its a bit complicated if you have never done it. You cannot submit models for heroes to the workshop that are not supported by the compiler afaik. 2.…
I also interpreted the question differently. I don't think I have much to add to the talent discussion. 25% skill, 25% hard work, 25% networking and 25% right place right time I feel like all of these things have factored in equally to my "success". In different quantities for different things. I'm not super skilled or…
RaptorCWS - Previously said this: "Yes, perhaps I'm old school and remember the days when a certain artist was mocked with cats. And yes, I always hear comments about how Polycount was rather heavy on the critiques. This was even mentioned in the Ryan Hawkin's podcast at the end. I haven't visited this site since 2011, so…