My attempt at a hand-painted PBR metalness workflow, model is 1430 tris. All critiques welcome. Maps: Normal, Albedo,Metalness,Gloss,Emission. Sword based off this concept I got off Pinterest:https://www.pinterest.com/pin/442830575833710796/ but went with the colors and fiery style of this concept:…
Ey thanks so much @sacboi ^-^ To be honest there wasn't any actual trainging apart from maybe geometric drawing in middle school. So mostly self taught by observing other artists, drooling over books like Star Wars: Incredible Cross Sections or Stephen Biesty's Incredible Cross-sections and well learning from trial and…
The top 2 winners are: Historical: Two Tone Blue Steel (Soviet) by Puppteer WIP Thread Non-Historical: Dazzle (OKW) by Paid Player WIP Thread To check out the rest of the winners, go here: http://www.companyofheroes.com/blog/2016/02/24/war-paint-winners-announced Thank you so much to everyone that participated and…
hi ok so i have been working away at some new weapons. i don't have much internet for a while so will be working on some more till the internet is up and running again instead of using my phone. here is a sword i made and painted the texture for. then i made this sycth as well. 256x256 img map and 350 tris tips, advice and…
Any artist out there with some 2d skills want to help me work on a developing a topdown survival game prototypes art style? I'd like to experiment with an idea to try and make it look like a bob ross painting. will take some experimentation to figure out shaders and lighting environment so if you like to dabble with…
Finished up refining the high poly a little while back. Also did a breakdown/plan for the retopology and hair. And the current progress with the retopology. Completed the boots and the pants.
I've been trying to do something in 3ds Max I'm not entirely sure is possible. I want the Ink and Paint Shader to be active but at the same time have a texture map on an object the shader is applied to. I tried using blending modes but all it does it make the texture look wretched. To sum it up, I want all the black…
Hi PC, I've been lurking around here for awhile now but I've been too scared to post work. I think I'm ready now from some really good critiques, so here is a hand painted forest scene I've been working on. Let me know what you think.
Absorbing this info , I get my map imported but everything is so extreme!! highs are way to high and lows are huge crevasses. I am painting with the greyscale specs that are advised and my deviation in greyscale is minimum, but the transition is so harsh. %50 grey as a background with a line at %55 creates a huge…
What is Vertex Painting / Vertex Coloring? Which software supports them? Oh, I also need to know how to do this? (Picture below) I saw that the bending thing (dont even know what this is called exactly) is possible In 3DS Max. I know it is possible in game engines too. How about Maya?