So I have only really just started to try and make normal and spec maps properly and have read through the polycount wiki page for normal maps and tried taking that into consideration. This is for a uni assignment and my tutor wants to see that I can really understand normal and spec maps, but I did put a displacement and…
Briefly: I am a student at the Art Institute in San Diego studying Game Art. I'm set to graduate in March. The school primarily revolves around 3d environment art but I've been trying to focus myself more on concept art, though I'm essentially marketing myself as a generalist. Critique on any of my 2d or 3d stuff is…
Alright, so I've done a bunch of Zdoodles in the past few months, but nothing really substantial. I wanted to work on a character again and really make it pop. Figured I'd start with one of my concepts and see what happens. Cheers! 2 Hours in:
"If you want to dive back into the spirit of that era you'll get a kick out of the Vertex ebooks, still available to download." Cheers for sharing these are indeed gems, was oscillating between vfx and gamedev at the time so only had issue # 1 (cos of that mech on it's cover : ) also in my mind, not unreasonable too…
Hi there. I wonder how this dot-patterned effect is done. Do you think the dots are in the diffuse or in the spec or both? It won´t be in the normals, I think. Also, what about the dirt on the shoulde pad (1)? Diffuse only or also spec/gloss?
I just flat out deleted it, but it looks like they probably bulk-emailed shload of email addresses. Anyone read it? I'm a little familiar with Anonymous, so that's why I cared to bring it up. Wonder what they're up to. General discussion about Anonymous
I did an unwrap that came out fine on channel 1, but when I try to move it to channel 2, the texture becomes blurry. I tried hitting both options "abandon" and "move" but nothing helped. I also tried unwrapping on the second channel but it does nothing either.