Hello everyone!, As an example: You are an Environment Artist and you live somewhere in Europe and you want to work at an other AAA Studio lets take as an example a AAA Studio in the US or in Canada you have accomplished the AAA quality of your Artwork and you already have Industry experience in an other AAA company. You…
I do compensated works of 3D Animation, 3D Rendering, 3D Modelling. However I am an Indie artist with years of experience so if you need a 3D project to be done - I'm up for it! Please hire me as I am in a desperate need of work right now! Thanks from the Netherlands and see you soon!
I'm a character designer and illustrator with a master's degree in illustration. I have mainly worked in advertising, like Optic Digital’s England Economical Development in History. I also have experience in concept design, working on projects like Battle Shoot and card games such as Maxon’s Heroes of the Legend and…
Looks like a decent start, gallows! You did indeed pick a tricky subject to start out on. You're right -- proportions look good. Detailing armour, getting it the right shapes and not messing it up can be tricky and time-consuming. I only really tried it recently, with just enough success to convince me to try again at a…
How do I cook my UDK level into a custom exe. file. its nothing major its just a 3D level. but because my college doesnt have any of the UDK stuff I have to do it this way.
when i hire freelance programmers usually i pay $80/hr, artist/tech artist is $50+/hour. The people who cost this much usually had 5+ years of experience and know their craft pretty well. I've hired cheaper but usually it's not good quality, otherwise the person lived in very cheap place. $20k a year is poverty wage. If…
Weird... Don't know about the OBJ, I tried it in 3dexploration and it opened fine... I imported in max4.2 and it was very tiny tho. new files below, 3ds and max4.2 : www.pioroberson.com/files/aquaboy_low_sdk.3DS www.pioroberson.com/files/aquaboy_low_sdk_max42.max Should work fine now
I'm trying my hand at very low poly. (with a slight exception for some animation optimization) the UV came out quite clear and unwrapped perfect for painting the diffuse. But I keep getting a very fine seam on different parts of the model at different angles. Example in the crotch But here is the map with UV layed over it…
Hey all, Wondering if anyone has a good way of doing this. We will have hundreds of files that need to be individually rendered. Each will consist of about 4 seconds of animation, but will have about 3 cameras in each scene. We need to figure out a way to automate the render process of multiple scenes with multiple camera…