We maintain a Spidey template mesh that we use to start all of the suits with. The same way you would have universal topology/UVs for many other character types in a project. We use that as a starting point for both high and low models. For high models, we usually use subdivision modeling to add pieces that add relief to…
Meat games and meat plots , honestly what do you expect from these tough guy places? When did sexual orientation become a major factor anyway folks? Honestly who cares how these characters are orientated? Does it really add to the gaming experience? did anyone give a hoot? In Chrono trigger, Flea was supposedly…
Grats on finishing a new folio piece! The above posters have given some great advice. I recently finished a scene where I had several camera shots similar to yours. Where it was a bunch of props laid out on a table. These were the techniques that helped me push more story telling into my shots and hope they can also help…
NEWEST got my first pass done on texturing for everything and did a 5 min lighting set up, still a lot of tinkering to do as the only thing I really light right now is the back door and how close it resembles the concept with the lighting not big fan of the way the colours are laid out so will probably be mixing them up…
1) Did they fix selection? 2) Did they fix multi-object unwrap? 3) Did they add deformable envelopes to skin? 4) Did they make a optimize modifier that works on quads? 5) Did they fix the auto audio channel in ProSound? 6) Did they fix the viewport display when linking objects? 7) Did they update the batch render to be…
This is great critique @Noren, thanks a lot for taking your time to type it out. You are right, as the beauty shots were the parts I struggled with the most, with many iterations being made. It really was hard to pose and light the model while maintaining a consistent and natural look across all materials. I did use the…
You can easily export materials from Quixel Suite into regular bitmaps that can then be used in Painter: Create a new project with any mesh in Ddo, set the project resolution to 1024 as I think it's the size of most scans shipped with the software. Add a Height channel to the project if it's not there already (small arrow…
Good morning folks. A little update: I am still working on the map. I'm spending a lot of time on it in the hopes it will speed things up later. I began by outlining all the neighborhoods, then I consolidated them based on similarity from a quick view (sorry for the hasty generalization, I'm sure your neighborhood is very…
i would take the advice above i would also add that if you want to work in a studio at some point. dont get into freelancing. i made the mistake of thinking getting experience through freelancing would help me get a studio gig. it actually did the opposite :( studios will not hire you for entry level junior rolls if you…
Thanks so much guys. I removed the head earlier today including the images from the fist page so that may be why some of them aren't showing up. Feedback for for the art work is great. I did the head and the beginning of the year and I couldn't decide whether to put it in or not but have since realised it's useless as I'm…