NEWEST
got my first pass done on texturing for everything and did a 5 min lighting set up, still a lot of tinkering to do as the only thing I really light right now is the back door and how close it resembles the concept with the lighting
not big fan of the way the colours are laid out so will probably be mixing them up some more
everything lit:
attempt at quick lighting:
Original Post
Warning this project will be a slow going one as I work on it when I can.
First time using nDo, dDo, and UE4 so will definitely be a learning experience and hopefully result in a portfolio piece.
I'm taking elements from both the movie, a concept for the movie and I may add some of my own ideas in as well...
Replies
just roughed up some normals for the walls, will still be adjusting them in the near future
got some smoothing errors going on with that overhead arch I have to look into, thinking I may need to add more geo to the two side walls where the square padding is, and definitely add more geo to the support bars circling the doorway.... and maybe increase the depth of the normals around the door too, seem pretty meh right now but could also be my random lighting setup that I need to start into as well
open to feedback as always
Not in UE4, you'll have to put a light source in front of it
1) how to adjust ...depth of field im guessing, so that my normals don't blur on me when I back the camera up
2) any links to solid lighting tutorials? I can't seem to get a decent set up going I had what I thought may look decent using spot lights but when I built lighting it all went black, so the pics above are just random point lights that I had no problem with build lighting
-yes I have a second uv channel without overlapping uvs for my light maps and the light map coordinate index is set to use that channel
not big fan of the way the colours are laid out so will probably be mixing them up some more
everything lit:
attempt at quick lighting: