So our community has run low on animators and we are becoming desperate. We are currently a mod team making a mod for Dawn of War: Winter Assault/Dark Crusade and we currently have most models complete. I am the mod leader as well as the only modeller. What we need is an animator to animate our models and possibly a…
I'll keep adding and editing the first page until I either finish it, get a cool job as a rockstar or give up and cry. ;) __________________________________________________ (I hope) Short introduction: Some have seen the occasional asset in the what are you working on thread and I decided to put it all under one roof.…
About Us Lunar Punch Studios is a small Indie Company, our current project that we are working on is a Horror Game known as One Night that has been successfully kickstarted and still being worked on. What We Are Planning To Do Our team is currently looking for volunteers to help with our next game that we plan to work on.…
It takes so long just to get preview images together.. Anyhow.. Mod: Apprehension Heavy Roamer: [ QUOTE ] Physical Description: Huge aircraft, approximately the size of a school bus. Front has a cockpit and 2 side guns attached to the inner part of the wings. Also has two rear turrets above and below, for a total of 5…
So quick update, wondering if this is where I should be at for a low poly weapon. It isn't a hero weapon, just one of the various weapons to be at the blacksmithing shop.
I have a thief character who has some weapons kinda floating around him, but lets say i want him to grab these weapons at some point, draw out his sword ... is there a way to make that weapon attach to his hand?
I have been trying to upload my terrorblade weapon to the workshop, but after import completed, the weapon is completely gone. I'm sure I have attached the weapon to the right bone. I can send my file to anyone who is willing to help me out
Ok, im now using a different QC:$modelname "weapons/c_models/c_MaccyF_Launcher/c_MaccyF_Launcher.mdl" $model "Body" "c_MaccyF_Launcher.dmx.smd" $cdmaterials "models/weapons/c_models/c_MaccyF_Launcher" $cdmaterials "" $hboxset "default" $hbox 0 "weapon_bone" -4.130 -7.264 -25.883 4.482 11.755 16.272 // Model uses material…
I haven't actually tried this, but my guess is that yes, you can. Here are the steps I'd take in trying to experiment with the setup: * Make Sure to name the Scene Node for your weapon the same name as the node the bone attaches to. * In WWMT, make the Model Name the weapon model name. * Move the weapon to a position such…
It's pretty safe. If you look at the back of the pistol, you can see the grip safety. This must be depressed and held in for the weapon to function. In my limited experience with trigger safety, I didn't notice the difference between that and a standard trigger, in terms of feel. Glocks on the other hand have trigger…