I have a thief character who has some weapons kinda floating around him, but lets say i want him to grab these weapons at some point, draw out his sword ... is there a way to make that weapon attach to his hand?
A "Link Constraint Controller" applied to the weapon will allow you to link it to the world, so it animates like normal, then you can link it to other objects like the hand at specified keys.
How and if that's all compatible with a game engine, it all depends.
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How and if that's all compatible with a game engine, it all depends.