Hmm, good idea. I will just get Adobe Photography subscription or whatever the photoshop one is called for $240 a year. Would it be possible to open Maya 2016 files in Maya LT and vise versa? If I wanted to export a mesh that is more than 100K as a .fbx, could I send the file to a friend online who has Maya 2016 and just…
[2015 edit] the new version is here: http://handscandance.com/olivierbogarts Hi all, I spent the last weeks working on new pieces and finally create a decent portfolio to find jobs. My lay-out is inspired by Pior website which is for me a lesson of lisibility and design. I will change that in a future version if I have to…
Been a long while since i Posted here.. so will try to keep it to the point but if i wander off subject or post turns south to rant, I appologize in advance I am trying to create a normal map or of the like as close to any of the normal maps shown below so that i can finally get all of my 3d models finished so that i can…
TLDR: It's a real-time Gnoll character - C&C is most welcome! Inspired by the Gnoll concept in the 5th Edition Dungeons and Dragons Monster Manual. I was inspired by the lore behind these monsters, along with their design, a ferocious demon-spawned-humanoid-animal. He will be built for game/real-time environment. Looking…
Hey all, I just upgraded my UDK from 2010-09 to 2011-01. Since the upgrade, I've been unable to plug in a foliage mesh (some grass) to my terrain material, as when I double click on the material in the terrain editor I only have the menus (Displacement and Material) shown in the image below, whereas in my older UDK…
Motionographer just posted an article about finding work/life balance and the importance of limited (but highly efficient) work hours. The article is based on a blog post from a Microsoft engineer/project manager who used to pride himself on 100-hour weeks before realizing such efforts were unsustainable and unproductive.…
Just a small correction to your post EQ. Bumping directly from a heightmap is possible now and has been since 2010. Blender has been using it for over a year now too :) Those people who want to learn more about the more technical aspects of this can read the following paper (by Morten S. Mikkelsen)…
A few more non-3D paint based options: Graphite modeling tools > Clone Stamp, to help with seams? 2010 and lower will probably need some touch up work in PS. 2011 seems to fair much better. Also using PeterK's second UV channel can be a pretty good way to get rid of seams.…
I have been having issues making multi material meshes in maya and bringing them into UDK. When I export the mesh as an FBX file, all of the faces which correspond to certain material slots will not display that material. Sometimes it won't change any, sometimes only certain triangles will have the corresponding material.…