Almost there, but your materials need more work. They lack any sense of real use, and have a material paint by numbers feel. Sorry not meaning to be harsh, but calling it as I see it. You got strong fundamentals, but I'm a bit confused as to why the facets are all so visible, and the modeling didn't take into account…
PBR Demon- Dungeon Level Assembling Demon Dungeon scene from our PBR modular assets pack. With over 108 modular pieces of game ready meshes & materials in stylized handpaint, you are free to customize many diversified levels as you want <3 More hires available at: https://www.artstation.com/artwork/Qz6Ry8 PBR Demon Dungeon…
mm maybe because the upper torso is not moving with the body. If the whole body (now the low part) move back for the run , I think that the torso should move with it since they work as a whole. I mean if I am running and my hips are running forward and backwards it would be strange that my chest stay in place , like its…
I don't think it's a matter of memory or anything like that because i have rendered much more complex stuff before, this scene is literally just 2 cubes one high poly with turbo 3 iterations, i just made a new scene to test it. Right now i'm short on time because i need to finish something so i downloaded max 2018 and i'm…
wow...this looks fantastic :D I really love the direction of the art and the SMART button seems to be really intuitive. Tully has done a great job with the concepts...I really love the Resistance-Character-014 piece...its very dynamic and has a real feeling of life. The environment is looking groovy too...You must have…
Guys Here is the next one, lets make it the biggest one yet!! CONTEST 3: Create a X-mas card with the images below, you may also use any additional images but these ones have to be included: http://fc09.deviantart.net/fs70/i/2010/010/1/d/Goat_roar_by_fbcota.jpg http://donutfriend.com/site/images/donut_images/RoS-half.jpg…
Using Maya 2018 and exporting to Marmoset Toolbag 4 I am trying to figure out why the tangents in my graph editor will not export correctly. I make the splines so that they go into negative values on the blendshape node. This plays correctly in the Maya viewport, resulting in a squash and stretch. Upon export I receive…
Hello! I'm a first year 3D Modeling and Animation student at the University of Hertfordshire and I'm really excited to join Polycount! I've been told really good things about this site by friends so I'm confident I'll learn a lot from you all. I'll share the results of my first three months at university and the things I'm…
Hey Polycount, I was wondering if I could get some wireframe Rendering help? I'm VERY new to Arnold Rendering in Maya 2018 and I'm having an issue with rendering a wire frame render of my model. I've applied the Ai Wireframe Material to my model but the render shows the wireframe MUCH more dense than the models actual…
Bethesda Game Studios is looking for experienced programmers to work on cutting-edge technology for an unannounced game on future-generation consoles. Location Rockville, MD (Washington, DC metro area) Requirements * At least 3 years of game development experience with multiple titles shipped * Extensive experience with…