Based on the old Prague LIMB Clinic from Mankind Divided - which I thought should have been bigger, grander, y'know? - but with some design elements from the Human Revolution ones, taken some time into a future where this one has been left alone for a good long while. After just practicing lighting for a while I thought…
Good afternoon. I am importing normal maps I baked to a plane to use as tileable textures. I was wondering what the best settings were for the Texture properties and the Shader Properties for normal maps? So far: I've selected World Normal Map, TCNormal map. No MIPS. In the shader I click Use Tangent Normal Map. Also to…
Hi guys I have recently created a bedroom interior in UE4 and would appreciate some feedback on how I could improve my lighting. I have attached some images below. I already received some advice on doing a lighting setup similar to this. I have my exterior lights bouncing off editor planes so that they are only…
Hey polycount! I've done another relighting with UE4. This scene is the Bart Train Car made by Hugh Trombley. Please go check him out! :) All assets and original environment are made by him. I only relighted the environment from scratch. Although, I did slightly modify a few materials and replaced a lot of the decals. The…
Im working with a client who insists on using UDK UE3 for a big game thats on going and running now; mostly outdoor/indoor FPS; Im trying to figure a way to improve the lighting to make it look more UE4; One thing Im attempting to figure out how to use the Daylight/Sun in EU3 (Sky light/ Direct) in a way that can be…
Hi all! I've finally motivated myself to set up a thread on this scene. The idea is to create small, VR walkable portion of Borealis - the ship from Half-Life (EP3?). It's been in production for a few months but I really want to take my time with it and learn bunch of new software / explore new workflows. Thanks for all…
Introducing Delving On! Pre-alpha development in UE4. HI! I’m Jacob from Lost Day Games. Here are some early screens of the castle tileset in Delving on. Much more work has been done, but this area, while still WIP, is ready to show. All art, assets, and scripting were done by Lost Day Games. Me. No marketplace assets…
Hey, I'm Samuel, 16 years old and I'm currently working on a small SciFi environment with UE4. I began to model the basics modular pieces such as floors and walls. But, during the early process of creation, I discovered the Layered Materials. So I deleted all the materials I created to start again with Layered Materials. I…
Hey! Ran into a problem today whilst working on my project. I think it is time for you awesome polycounters to crack the code and solve the mystery. When I use a WorldAlignedTexture I am forced to use Texture Object instead of a Texture Sample. Either one of these (Texture Object or WorldAlignedTexture) are causing my…
Hello there friends, I had a question about lights in UE4. I seem to have accidently clicked a key or something, but the lines that display the radius of lights, as well as the symbol for the light (such as the little lightbulb logo for point lights) have disappeared from my viewport and I can't figure out how to get them…