ROLE OVERVIEWWe are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™.As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…
Ace, looks really nice. First thing I notice is the swing of the hips doesn't quite seem to match the transferrance of weight from the legs. From what I have *cough observed, when a lady walks like that the hips kind of snap quickly to the next position at the moment weight is fully transferred, rather than slowly tweening…
It's two different approaches. You could sculpt on the smoothed version of a subdivision modeling mesh, but that's then locked at the highest subdivision you ended up using, and, like you noticed, that's quite high indeed in order to be able to sculpt freely and not run into problems (although you should still work from…
Suppose you build a skeleton upside down. The skeleton has a root joint at 0, 0, 0 with its rotation and orient set to 0, 0, 0 as well. Then you put the rest of the skeleton into some pose. How do you flip that skeleton right side up without modifying the transformation values on any of the joints? The root joint must…
Been using 2016 for a while now and it feels like I got some nice things and Ive think Ive finally changed and tweaked everything to how I like it except two things I cant solve. Please fellow polypusher help me :) 1.Created objects are locked in X-axis for transformation When I create a object such as a box I hold down…
I already solved it while I was uploading the pics to photobucket but I still felt like posting because I don't understand what happened and this might help others if they get stuck like I did here is my mesh in maya with two sided lighting turned off, all transformations frozen, and all history deleted and here it is in…
Hello Everyone, We have a New release of Volume-02 GYM Equipment’s asset pack on the unreal marketplace. Transform any space into the ultimate workout haven with this versatile pack, perfect for any gym or fitness area. All props are inspired by the real world and feature 4K PBR textures. This asset pack collection is…
It works for mostly flat things and hi frequencies small height variations only really. You can't just hi-pass and blend height map like a color image without respect to actual height. It would produce very repetitive texture with noticeable height blending seams. To do it right you need a proper actual Z(depth) combine…
I watched the Transformers cartoons when I was seven years old as well. When I put in the DVDs for those today, they are very hard to watch. Not everything can be dismissed as nostalgia. Some things can be considered good because we see them as children, and we don't have the maturity or critical analysis necessary to…
I think Walt's Transformation was absolutely stunning and greatly portrayed. If you follow the symbolism, it even shows through Walt's facial hair. First the clean shaved good guy, than the goat T Heisenberg and than the full bearded broken man that wised up. I found that in the end you saw a final Walter White /…