Hey guys, I am on the lookout for a new video card after my ageing 8800 finally bit the dust(Literally it appears), so now I am searching for something worthy to purchase and fill that empty PCIe slot that's been gathering dust in the meantime. As an Nvidia devotee I figured I'd look up their latest models and get…
Just wanted to get some critiques and advice on some models I've been working on in class this quarter. EDIT: Forgive the double-posting (at least I think there's a double-post, the internet hates me), didn't see that moderator needing to overview posts before they showed up warning. This one was supposed to have been me,…
Hello Everyone! :D Most of you are probably aware of the nuclear meltdown of Gameartisans and the Comiccon Challenge, and how the site just disappeared. Its unfortunate and TBH unfair to those who already started working hard on ideas and entries for it... which is why im creating this thread/challenge ( I dont know if we…
I used to work with the ati normal mapper before switching to doom3, the render is very good, it renders occlusion term, the viewer is ok. but it's really really slow...maybe the slowest normal map renderer (depending of the rendering quality of course, but I'm talking about somehting the same quality as doom3's output).…
Okay, no new art, but some thoughts about marketing that might be something to think about even for other artist if they are thinking about how to market themselves with portfolio. So I will start making some youtube devlogs because the common advice is to get started with marketing as soon as possible. Since the game…
Hi to all and sundry on the Polycount forums (love the banner, by the way), Honestly, I've never gone looking online for talent before so you'll have to excuse the roughness of this post. Although I'll try to answer questions as well as I can. I'm with an open-source project called TremZ, to develop a game of the same…
Thank you for the feedback. I'm not sure where more edge loops are needed? Maybe another near the waste and maybe some extra polys in the armpit to help the deformation. I was unsure how double sided polys worked. I guess I thought it wouldn't be double sided unless...you made it double sided? It makes sense that it will…
Hi Firstly, this is a bit of a long shot, but I was just wondering if anyone knows who or where I might get in touch with the original modeller who made Arthur Morgan in Red Dead Redemption 2...? I'm planning on re-creating the character and was hoping I could reach out to the original artist to ask them some questions.…
Thanks for the replies so far. Unfortunatelly, I wanted to post something before, but for whatever reasons it went 'under moderation' or something and never appeared again... @BagelHero Thank you so far! I will rotate the palms / lower arms accordingly. Animation is planned via Blender (ARP/Rigify), only basic stuff first…
Ok taking off my employee hat and my moderator hat for this one. So people shouldn't buy a game they enjoy playing? Year after year because? So the game should change drastically because? This is a trend that happens on Kotaku with comments like these. It happens in Halo threads, COD threads, and others. Why? If you don't…