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Wrinkle Maps

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DustyShinigami polycounter lvl 4

Firstly, this is a bit of a long shot, but I was just wondering if anyone knows who or where I might get in touch with the original modeller who made Arthur Morgan in Red Dead Redemption 2...? I'm planning on re-creating the character and was hoping I could reach out to the original artist to ask them some questions. :)
I did manage to find the artist who made Dutch van der Linde on ArtStation. I noticed in their description though, that they used something called 'wrinkle maps'. This is the first time I've heard of them, and looking around a bit on Google, I'm still none the wiser. How do you go about making these? And how are they different from curvature or cavity maps? Plus, are they easy to set up in Unreal? I think I noticed somewhere that you have to set up Blueprints...?



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