Just wanted to get some critiques and advice on some models I've been working on in class this quarter.
EDIT: Forgive the double-posting (at least I think there's a double-post, the internet hates me), didn't see that moderator needing to overview posts before they showed up warning.
This one was supposed to have been me, but dorked around with the hair a bit and added more 'stache and beardage. Started trying to normal map it in ZBrush, but having had no experience with it I decided the mess I made with it should never been seen by human eyes again. I also think I swore more while trying to retopologize this than anything that's ever happened to me.
polys: 2799
tris:5574
We had a somewhat stricter poly limit on this one, so I had to sacrifice some things that woulda been nice if I rigged her up (like a face, and arms that can bend properly). Normal maps still seem to enjoy teasing me, or it's just Max. Threw a quick texture on her to see how nasty my unwrap was.
She's kind of a big, more enraged version of those old pullstring dolls. Aimed for a glossy wooden appearance. A couple of my friends were planning on trying to make a 2D fighter until our classes flipped us over a reamed us, figuratively of course, and I decided I just had to model her.
polys:2300
tris:4410
Bah, 24 images per post? I can't flood this forum with things&stuff with such a number!
Replies
His name is Charlie, he likes pickles and encyclopedias. Still gotta touch him up a bit, make his cap assymetrical and whatnot. Maybe start crying and vomiting when I remember how much I hate topology.
Feel free to disembowel me or whatever you guys enjoy doing to the newbies.
@kaoticvisions - They're also pretty useful for fitting under the image limit per post:
Moved some things around in her back and neck.