A little while back, I did a Texturing and Lighting art test for Idol Minds. It passed, but the company fell on hard times. So unfortunately, there was no work for me. I had fun with the test though, and thought I'd share it. It was based on the art style of NeoPets:tDF for PS2. They provided the color concept and the…
It's difficult to provide any advice based on this description. Some things that may help: Explain what looks strange about the light in this image Detail what you've attempted to fix the problem and if it has helped. Ie: have you attempted to move the light source? Provide more details about your setup, ie: render…
This should be a quick fix for someone here, I've flicked every toggle on and off looking to sort this! I got round to using 'light functions' and getting this stained glass window in place. I create a small test scene along with a quick piccy from CG tectures. At first it was all crazy tiled but I fixed that in the…
I demonstrate in this tutorial how create functional brake lights on a driveable vehicle in Unity engine. I make use of a short/simple script and a texture for the brake light glow. http://youtu.be/tYgZUFcS0sQ
is there a way to hide the "lights need to be built" error in udk's console commands? i have been looking around the web with no luck, i even looked at the console command list but im not sure what it would be called. the reason i need this is because i like the way my scene looks with lights not built and im trying to do…
Thanks so much! I found the Obey setting in the Actor X plug in! It worked. When I copy the wall pieces around there is no more weird lighting problems. Althought I am getting some faint seams. Which I beleive is a light map problem from my light map UVS. What would be the best way to layout my light map UVs for a good…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
Thanks for the big resolution shots! Looks promising. You'll probaby fill the scene up more, but right now, the big empty floor area with the repeating board pattern is something that stands out immediately. The shot towards the sun works best in that regard, as the specular breaks up the shading. The materials and colors…
Hey there, I've spent days creating some Ancient Greek trim sheets for a uni project but now in UE4 they're baking super weird. It's as if UE4 is doing the lighting for 1 object then just giving that bake to all the others- it looks horrendous! Lightmaps are green, but the UVs look like this (this is only one sheet, each…
Local Dallas university is looking for a professor of lighting shading and texturing using the Unity game engine and Maya. Experience with those packages preferred however if the candidate has other software(s) experience that is fine. We are mainly looking for artistic talent to teach our students how to light, texture…