Hi i been trying to make normal maps for my work i use zbrush to scuplt it I been using GOZ is easier putting into zbrush i create the normal map for it from zbrush i am not using zmapper. But when i attach it to my model the normals dont turn out right but when i export the low res zbrush file and import it in the normal…
Same thought here, especially since the verts go back to their original positions. You said it's not possible to undo- why is that or what happens? I can't think of anything that doesn't involve having history, a blendshape, unfrozen transforms or another mesh as input. Except maybe if this was an extremely large model…
hi has anyone come across a script for maya that does this? pretty much like this max script, but for maya http://www.mariussilaghi.com/products/smooth-edges thanks Or if you know of any other fast way to do something similar like this in maya. I did try selecting edges > convert to verts > made latice to control. but its…
Here is how i "solved" the problem, after the material naming approach failed. I separated the mesh by its materials, so one material per mesh (each mat is a drawcall anyways). I have the meshes in the top hierarchy of my maya scene, and the order in which they are in the outliner is the order the materials are imported…
maya has a lot of features that you will want to use when making games, I used cinema 4d to make mobile games for 2 years before switching to maya and maya is by far superior in useful features like for example the vertex colour/alpha painting in maya....try do that in c4d and well I dont think you can?
First and foremost, this isn't a Max vs. Maya post so keep reading please. I like both programs, somewhat... Aight, so i'm dying a little here I need to know how to do 'X' in maya that i'd normally do in Max. I've searched and searched, but when there's a colossal fuck tonne of posts about maya pre like 2005 it gets hard…
Hi! I am Denis Rybakov. I am technical 3d-artist in Maya with good skills and I do my job with very high speed and quality. I intrested in freelance work - Rigging and Skining in Maya. Here is my Resume/Demoreel - [ame=" https://www.youtube.com/watch?v=jfbjelHIRkY"]Denis Rybakov Resume/Demoreel 2012. Technical 3d Artist in…
Hey guys, i'm switiching from XSI to Maya - and one thing makes me sick: If i select one or two Objects the "Vertex, Edge, Face" selection should be only work on this. But evertime i accidentally select another "non-active" object - maya switch to it. I tried many combinations of the selections settings but without sucess.…
I'm struggling with the mirror function in Maya, as I cannot figure out how to do something that was easy in XSI. In XSI I could "mirror symmetrical" and it would mirror the object across the central grid. In Maya the objects are mirrored right next to each other (without the distance) this is what I want to mirror to the…
Hello 3D genius I never understand the units in Maya. how suppose i know which unit to set up in Maya before i start modeling, so the models same as in real world. For example. Creating characters, don't want my characters to look small like finger nail in real world. Let's take Kaiju from Pacific Rim . When i watched the…