kong goes from 2.5 hours to 3 and the lenth change will require 36 million bucks in VFX shots.. peter jackson is paying this money out of his own pocket.. cant wait.. http://www.variety.com/VR1117931769.html
Hi Polycount members! I'm new to the forum, as I searched for a more active forum than my previous hangout CGTALK (even though my activity there has been waaaaaay back). I work as a 3d artist at a (mostly) real-estate targeted visual agency during my day job and work as a photographer on the side. Anyway, I'd like to say…
You cannot always switch discs. It's ok for a game with levels, where you start in one place and never go back there. It is not fine for single player games. I know of several developers, working on several games that have already had to downsize the game to get it to fit. The article is wrong is one MAJOR assumption - it…
Saw this on gamesindustry.biz, thought it was quite interesting http://www.gamesindustry.biz/articles/framestore-looks-to-games-following-dj-hero-success I think a company like Framestore could bring a lot to the games industry. As they said, they already work on technical/difficult things like fur and water. From the…
Hey all! I created this brief PDF overview of things to consider when trying to join entertainment industries as a character artist or remain competitive in them. I find myself often in discussions about this topic over the years, so I thought this summary may help. Figured I would share here too. It's a free resource on…
hello I am having difficulty finding information on how to use realtime shadows with my shaders. I found that they will cast shadows as long as I include a fallback shader, but they will still not receive them. this also seems to be sparsely documented... thoughts?
Hello! Here is a wip of a painting I am working on, I am kinda stuck and not sure where to go from here. I feel its a little flat. Not sure how to improve the lighting and depth or the piece overall. feedback and CC is appreciated thanks sm! Dont mind draw overs or paint overs at all. Thanks. 😁
Hi! I've been loving PC for a while now and thought it was time to start contributing myself. I have some experience in 3D modeling and got back to it again, rediscovering it in a way. Comments and crits always welcome And please, tell me if there are any basic PC-functions I am totally missing! I'm currently working on a…
quoted from EA: Cider works by directly loading a Windows program into memory on an Intel Mac system and linking it to an optimized version of the Win32 APIs. TransGaming's Cider implements common multimedia Windows APIs such as Direct3D, DirectInput, DirectSound and many others by mapping them to Mac equivalents. This…