I'm a programmer working on a "learn to play the violin" game. I've looked into making a model myself but it's not really my field. High quality is not necessary at this point and using available, open source art assets (like a vocaloid model and a free violin by someone else) is fine. There's some free (I think) examples…
The cars are cool ( but not the japanese zero ) The enviroments have some proportions issues and I don't know what renderer you are using but they don't look very appealing. Drop the characters and the weapons they are not on the same levels as your cars and hurt you more then anything (sorry to be blunt but they suck).…
Hi everyone, I’m opening availability for new opportunities. I’m a character rigger and technical animator with 9+ years of experience working in game and media production. I focus on building clean, animator-friendly rigs that are production-proof and scalable. I specialize in: * Game-ready character rigs * Unreal Engine…
See it holds true for every company, make a crappy game and your company will eat itself from the inside out playing the blame game. In this case the are in denial about it and are going at each other over who gets the biggest slice of pie when they sell. At some point so much money exchanges hands that they just shouldn't…
I can't imagine anyone says otherwise about Postal. I never played Postal 1. I played Postal 2... It was a horrible game. I was really young and I still found it tasteless, horrible stuff. You could pee on people... why people want to make games where you pee on people ... ? :< This game won't make any person worse than…
The broken wall is made of solid bricks (1). No one uses cinder blocks more than 1-2 story buildings, they just aren't stable. No way anyone would build a sky scraper out of them. They would use reinforced concrete. Lets forget for a second that this wall is part of a sky scraper, if it was made of hollow cinder blocks…
Can you shed more light on the workflow behind that pic? I think you might be using a studio-style setup with enlighten realtime gi + bounce cards using emissive?
That is some very scary stuff. It's an attitude that can only lead to bad things. :( If you are an artist who cares only about art, you are not going to become a good artist. And anyways, I don't understand why you people can't just look at a thread, say "I am not interested in this" and move on. It's really not that…
http://zendodesign.com/animals-wallpapers-hd-capybara.html I need to model a capybara, realistically, with a budget of 5000 tris, and I havent the foggiest idea of whether or not to use alpha cards for the fur. Any help would be greatly appreciated.