Hey PolyCount Family! I want to do a champion rework on... NUNU! :D Current: Final Submission Jan. 24th, 2018 Good day everyone! If no further adjustment, this will be my last update. It has been a long, yet amazing journey! Great support from amazing artists, and more than a thousand thank you to polycount family. If it…
Hi! These strange times made me rethink some points of my life and I decided to resurrect idea, that was buried more than 2 years ago - single player, story driven adventure game. Better to try and lose, than not to try at all)) Project is a “bit” ambitious for me and will take all my patience and for sure all my spare…
Well its been quite a while! The 3D visual team at work has been pushing towards getting into more interactive projects. I have been leading the charge since I have always found interactive media interesting. Back in collage I took a few courses learning Macromedia's Director and learning the Lingo scripting language that…
One Enviro artist normally isn't resposable for everything you see on the screen so its not as easy to pimp as a character. "I did the three buildings on the left, but only textured two of them, oh and the street lamp and the rubble pile are mine". Just to be a dick I'm going to toss this out there. Maybe enviro guys don't…
Hello! Other Worlds Software is a new, British-based development studio and we are looking to expand our team for our first commercial game, Necromancer. Necromancer is a reverse zombie apocalypse game for tablet and PC where the player uses their zombie mobs tactically to defeat the heroes. We've recently completed a…
Hello! Other Worlds Software is a new, British-based development studio and we are looking to expand our team for our first commercial game, Necromancer. Necromancer is a reverse zombie apocalypse game for tablet and PC where the player uses their zombie mobs tactically to defeat the heroes. We've recently completed a…
UPDATE : https://www.youtube.com/watch?v=lqsWsagECwY Hey everyone, I'm happy to announce you that the Link Overwatch animation Project is finally over! Two years have passed since my last post on this thread, so let me give you a bit of context: While the animation part of this project was mostly done last time I posted, I…
Yes, variation came to my mind also (you got this far might as well go all the way with it). Can see the pattern on the green elements and it was a little meh to me, but otherwise i can understand how complicated these graphs can get. Makes me appreciate alternative sides of the production pipeline. Otherwise this is kind…
Hey all ! :) Was cleaning up some code on my 2017-2018 codebase and stumbled upon this old piece of work that i did for PolygonFlow's first iteration last year; a basic licensing function that worked with Gumroad license keys. <code>urllib2 def gumroadLicenseChecker(license_key, user_email, check="true",…