The position is closed now. Thanks, everyone! :) We're a small team based in Seattle, WA developing a turn-based strategy game called Phantom Brigade. www.tetragonworks.com Our game revolves around walking tanks (in other word, mechs). There are no shortcuts to getting those machines moving with appropriate weight and…
Hello! , My name is Alvaro Abreu if you are looking for an unreal script programmer then you have come to the right place I have arround 3 years of experience with Unreal Script and Unreal Engine, my most recent work is the Open World Survival RPG Survivor :Forgotten World http://www.moddb.com/games/survivor I was the…
Add an Unwrap UVW modifier. Open the Edit UV window. Go into Polygon mode. Select menu, select overlapping faces. Collapse the modifier stack. Enter Polygon subobject mode. Delete.
For a good edge render view I like to apply a dark material to my entire model this will be the color of your edges. Go into poly mode, select all, go into edge mode chamfer a tiny amount. Go back into poly mode and everything but the new chamfer polys should be selected (or vice versa) apply a standard grey material,…
SebastianZapata I really appreciate it! Its been a really fun project to work on and I've been learning a ton - thanks for checking it out! Did a little more material stuff - added a mask map with metal, fresnel, and emissive channels. I think I want to add in some panning material effects for the weapon and maybe…
Never post me god damn work on here which is not a good thing so I'm gonna make a habit of it. Here is a fig I snapped a few days ago at the Botanical Gardens nearby, 30k tris or there-about, 4k maps, delit and everything. I used substance designer to do most of my texture work using the baker and a node I made that packs…
Systems Designer MMO Developer located on the U.S. East Coast is looking for a Systems Designer for their up and coming unannounced MMO title. RESPONSIBILITIES Develop core game concepts, systems and content Prototype, iterate and own core systems Help develop design reference guides and a design bible Define game…
hey folks. i've got a quick gig coming up here soon, and i'll be working in maya 2008. I know the software okay, and can model/unwrap/texture fine, for the most part. i have a pretty decent understanding of maya in terms of the whole "connected nodes with attributes" thing.... but what i'm lacking as of yet is to work out…
Hello, I'm only starting to explore VRay for Maya trough working on my personal project. While working, I've encountered an issue which I don't know how to solve. It is reguarding UV tile workflow in VRay and Maya. First of all, I'm working in Maya 2016 and textures were created in Mari. When creating UV for my character…