That kind of depends on two things. 1) How you rigged up the siders and what they are interacting with inside the material? 1a) Is it adjusting the UVs on the mesh, or UV offset values for the map in the material? 2) How comfortable are you with scripting? The first idea that jumps to mind, is to use a callback that sets…
Lately I have been thinking about how to work more effectively on 3D art, and how to make everything look more... well consistent... What the Hawken guy did is of course cool too, e.g. reusing bits and pieces all over the place... but ultimatly you are still dealing with a lot of small details. In general I feel all that…
http://mywebpages.comcast.net/SupportCD/SecureXP.html Had a good guide and links to tools which helped a lot when trying to get rid of a browser hi-jack on the in-laws machine. Wasn't porn that aused that infection though. Free knitting patterns. Damn those scamps!
Hi guys, here's a new tool I have started working on the last weekend. Its basiclly an implementation of the workplane from Modo into maya, it has some limitations vs the actual Modo one and it still needs more features to be implemented, but Id like to start a thread so people can see it evolving and post suggestions so…
at :41 seconds, I started grinning with satisfaction, and my eyes teared up a bit. Like a father who watches his son rid the bike without training wheels for the first time. I cannot wait for this game!! ITS TOO MUCH!!:poly122:
Fabgrid is a new level editor for Unity that has a simple user interface and is very easy to use. It includes an advanced snap system where you can between different snap options: * Snap to mesh * Snap to grid * Snap to floor * Adaptive snap (which combines the mesh and grid snap option in a way that makes it really easy…
Hey guys, I've been wanting to make this thread for a bit now, but I decided to wait until I was a decent ways into the project. I'm redoing an old WIP that I had earlier in the year, I can't believe it was only five monthes ago. Here's a video that I made. (Awful in camtasia) [ame="…
I created a grid with an underlying curve and the "poles" are splines instanced on the curve points, poining up, the base curve gets duplicated n times and they are placed along the instanced splines forming "rails". It all works well, but the problem I face is that: when I split the underlying curve into two splines, the…
I’m starting a new personal project to model Chappie, the iconic robot from the movie Chappie. The goal of this project is to create a highly detailed, accurate 3D model while staying true to the character’s original design. For this stage, I’m gathering and organizing references to guide the modeling process. These…
- I like to keep meshes 1 million or less just because much larger slows down iteration and import times. -Try to use mostly continuous meshes and avoiding really large polygons is ideal. If you have a pile of small rocks for example, your better off booleaning it together or shrink wrapping a grid on top of it. Culling is…