Hello everyone, I'm a level designer and 3d artist currently available for both short term as well as long term projects. I specialize in hard surface models, props, architecture and detailed urban environments. I have experience with a number of engines like Unity and Unreal Engine 4 and I have worked on projects with…
We're a VC-backed virtual reality start-up based in Santa Monica, on the westside of Los Angeles. We're looking for a 3D design generalist with a strong modeling, texturing, and environment design skillset to help us build out our initial VR product. This is a full-time contractor role that has the potential to become a…
Looking for UI designer to make beautifully detailed anime styled gacha game button and scene design Looking for a UI artist assist in making menu icons and other UI art. Double points if the UI/GUI person can do both. add me on Discord: White Fox#9999
Hello All, Dunamis Studios LLC. is looking for an Web and GUI designer to create the art and framework necessary for a website and in-game graphical user interface for our Viking-invasion RTS PC game, Rise of Valhalla. Our game is an attack/defense 1v1 online PvP game set during the time of the Viking invasions (800-900…
Hey everyone! I've been looking around and trying to find suggestions on a new Substance Designer to Unity workflow. I have an idea I'd like to propose to anyone who might be willing to help solve this problem. We’re in need of several Substance materials to be created and used inside the Unity game engine. These…
For My Reallusion Character Design Contest entry, I've decided to create a Samurai. DAY 1: My 1st day of designing consisted of looking for a base facial image to use with the Crazy Talk 8 Pipeline program. After searching online I decided to use an image of the Japanese actor Takeshi Kitano. Before bringing the Facial…
Here's what I've got so far. Shooting for a spaceship interior with a claustrophobic vibe for an isometric Diablo-like game. Getting to the point where I've looked at it too much/feeling aimless. The design feels generic to me so I'd just like fresh eyes on it. I also ran into having to make some weird decisions here. The…
Richard Lemarchand is leaving Naughty Dog to teach at the University of Southern California It isn't all that surprising if you've followed Richard, he has done a lot of work with USC in the past. Still it might seem like quite shock to Naughty Dog that a lead designer is leaving. But, something tells me Richard helped…