Here's what I've got so far. Shooting for a spaceship interior with a claustrophobic vibe for an isometric Diablo-like game.
Getting to the point where I've looked at it too much/feeling aimless. The design feels generic to me so I'd just like fresh eyes on it.
I also ran into having to make some weird decisions here. The camera doesn't move so I basically axed half the wall to allow the player to see in the hallway. I've looked around at some other Diablo-like games to see how they solve this issue. D3 tends to reveal chasms or an interesting environment below. But I'm going for a clausotrophobic feeling. Not sure how to solve this issue any other way and I would love to hear suggestions or ideas for more appealing design solutions if anyone has one.