Hi Everybody, I am a relatively new modeler trying to gain some skills. I recently came across a neat looking basketball shoe and tried to model it. Long story short, it turned out terribly. The thing is, I don't know exactly what I'm doing wrong. It looks alright in the wireframe, but looks like crap when it's rendering…
Hello polycount, this is my very first post in polycount. I want to add some work to my porfolio. Since my old works were most about environmental props and buildings, I would like to creat a weapon with hand-painted texture. Here is my crow staff. It is hold on a evil wizard. The crow can talking and flap its wings, but…
So this is my first attempt at creating a character, I decided to try and make my favorite Warcraft character, Illidan Stormrage. The images below show my progress so far, minus the wings head and horns, ill be putting this into Zbrush once its at a decent enough stage. I used a human sillouette to get the shape, however…
Hey everyone! I've been sculpting this in my spare time for a little while. I'm close to just calling it done for the sake of being done so that I can move on to retopping and eventually rigging it. But I wanted to post on here and ask for some feedback because I feel it just doesn't look exactly right. This is who I'm…
It's quite clear you've taken a couple of tricks out of Jessica's book when you look at her tree but you're missing one of the big parts: her trees use half the amount of triangles you use, even though they have more coverage. You're simply throwing far too many triangles at the trunk. Right now you have about 500 or so in…
Hey guys! Update time :D I have added a little orange to the stone as it was looking a little grey and did a first pass on the spec. (maybe a little much at the moment?) I have also been playing around with Marmoset a little more and upon digging into the MegaThread, i found out how to take huge screenies :) Now these are…
First post! Please be gentle. I've lurked on these boards on and off for a few years and am always impressed with the very inspirational art on display but I have recently dusted off the tablet and got down to some modelling with Silo. This is based off a sculpture of Hulk by Jordu Schell, but I changed it up a bit to make…
[ame="https://www.youtube.com/watch?v=uQIcZ8VtwLE"]UDK - Feathered T-Rex Game Mesh (WIP)[/ame] [ame=" https://www.youtube.com/watch?v=i_iqSwgbrp8"]ZBrush - Feathered T-Rex Sculpt [/ame] P3D http://p3d.in/gZKds/wireonsmooth+spin More updates. Having to flit between projects now as final deadlines are approaching fast!…
I want to create a simple 3D RPG in Unity game engine for learning purposes. The goal is to go through the full development pipeline so that I better understand it. To start things off here is my first concept for this project. The character is likely going to change a lot as I create the rig and start creating and testing…
Latest piece I'm working on for fun in my spare time. I'm a big destiny fan and I was actually kind of bummed they never made a red hive armor set for the shadowkeep expansion, so after stumbling upon a great piece of concept art for it I decided to make one myself. This is still early stage (all still dynamesh) and only a…