Its correct to say the Blended Normals technique is not a great general SSS approximation, but it is a great skin shading hack, it mimics sub-dermal/epidermal scattering pretty well at a relatively low cost. My skin shader does use a modified diffuse shading function with an adjustable edge, but if you pull it too far…
no im just sayin... okay no.. this is supposed to be a _realistic_ Yun... not a realistic american fighter... so YUN is oriental, not occidental... see? so technically, its not realistic already... ha! and im not complaining... jus suggesting.. rather asking, why not keep him oriental? ive got no problem with eastern…
Speaking of the "MetaHuman" trend. Currently I have roughly 4 realistic human character projects in plans/works, but I have started to think about switching completelt to more stylized characters in near future. I feel like realism is achieved with heavy proceduralism and scanning in these days, so making an own realistic…
Insurgency: Modern Infantry Combat, a total conversion HL2 mod, is in need of a character animator. They will need good knowledge of 3ds max in the area of animation and rigging. We have a new character modeler who will be replacing the models soon, and will require all new animations. Insurgency is all about making a…
Heya, Guess this is my sketchbook. So my current project is doing a realistic saitama from One punch man, which i've been working on on and off for a couple of weeks-ish. Here is my current progress with some slight adjustments on the head below(this one has no bpr) i'm trying to get the head both more realistic, and a…
So I decided to change from Maya to Max today, installed everything fine and I boot it up. I go into shaded mode and the mesh starts blurring and moving across the screen. When I go into wireframe mode, it stops. After working for a while in wireframe mode, I changed to realistic and the object starts shaking, with the…
I've been posting on WAYWO but decided it was time to start a thread. I'm working on an realistic natural environment to learn the in's and outs of UDK and create an exterior portfolio piece. So far I've created a mountainous landscape with open plains and a lake in the middle. I want to watch the 3Dmotive foliage…
I've decided to make a throne for the boss of some old school Japanese delinquents! Ill obviously be using Japanese architecture seen in the older houses and palaces as well as the over the top and cheesy stereotype of the Japanese delinquent(As I said before). Not sure if I want this realistic of cartoony yet, leaning…
I don't think you'd ever be able to generate that amount of light from just that window (based on it's current size) from the sun. Looks off to me. This seems more realistic in terms of lighting. Or this is aligned more towards your current lighting scheme, yet these windows are huge in comparison to yours. (that said,…
Hi, awesome work! I really dig the detail of the car and the beautiful and clean render. Some years ago I did a lot of photoreal car renderings and during that time I found out that the most difficult thing for a realistic car render is to get the tires right. So for the case you are going for a realistic approach make the…