Interesting idea. So all hardcore players are playing for free then? And im guessing the majority of players are hardcore because I cant imagine a casual eve player :( ... so arent ccp losing a lot of money this way?
Hi there! Jump Punch Kick is an indie team from New Zealand working on a 4 player co-op top down shooter. We are looking for a talented 3d character artist to model and texture: 1 main player-character model and 1 enemy model for our prototype. We currently use placeholder assets so the aim of this brief is to help us…
As far as I know it has 4 player co-op. Where players fight hordes of enemies together. Players can do combo moves and such together like; Two people leashing the same enemy rips the enemy apart. You can have a massive kick-party.
Wait, why would the Torso Base be controlled by the player? Wouldn't you want Null to be controlled by the player so he would move the whole character around onscreen? The code would just play the looping animations of the character walking while the player moved the character around, wouldn't it?
Hi! For project of mine, ive been creating a shooting range level of sorts in UE4. Functionally similar to how the training level in Call of Duty 4 worked. So far I have all of the blueprints I want in bar two. With these two, im not sure how to approach them (Im pretty new with blueprinting) So if anyone could give some…
Mage War (name is not final) is an Android native Mobile game. The game play is an crossover of Pokemon and Magica where a player will be able to find mages in the real world and battle with them in an interactive round based strategy game. Crossover: Why crossover? Because you will be able to catch mages in the real world…
heres is some of the synopsis for my project: Drawing from Hindu and Buddhist mythology , 5th sense is a new take on the hack and slash genre fusing elements of puzzlers and tactical coop games with the fast pace nature of hack and slash. You play as 4 sisters, on a journey of betrayal, rediscovery and truth, searching for…
I believe oXYnary is referring to the fact that many first person games have a separate set of models and animations for both the first person perspective (these are high quality assets such as the gun in a player's hands) and the third person (or world) perspective (these are generally lower quality assets, such as the…
There are ways around it. Sega could go out of their way and name every player a last name from the NFL onto a player in the game. So say a 'Manning' as a RB on Baltimore. This would give them access to the 'Manning' on commentary on the game. Now, with the technology available, when people edit the teams it would say…
Cool idea for a portfolio piece, and you’re smart to worry about shots this early – the island itself can be great, but if the cameras are weak, all that work gets lost. A few concrete things you can try: * Pick one main story angle. For example: “approaching the hostile shore”. Place the camera low on the waterline,…