Sorry for the truncated title. I just reformatted my PC, and I decided to put on Maya 2008 and not migrate my prefs and scripts folder from 8.5 to it. I have been bringing it with me since Maya 6, and some buttons and functions have now become redundant or no longer exist. Of the things I'm trying to get back, one of them…
I noticed some problems with this too - model was displayed incorrectly, I had to "reset" it by hitting 3 then 1. But I don't think you need to lock the normals to scale your vertices without affecting the shading - it's affected more by re-triangulation, which changes in Maya as the model has its vertices moved, so maybe…
Hey everybody, I just have one question. Are there any resources to help me transition from animating in 3ds Max to animating Maya (including rigging and skinning)? I've been looking for internships recently and I haven't found a single one that is for 3ds max. All of the positions either require Maya or don't specify. So…
I finally have some free time to learn Modo, and with the recent release of Modo 701 and that recent vertex normal script, I think this is the perfect time. I am watching a video tutorial at the moment but it doesn't cover a lot of Maya specific things that I like. Question time! 1)I got Modo setup to navigate and control…
the ability to choose any coordinate system for translating geometry in sounds neat. haven't heard about a general approach like this since mirai. other tools are far too restricted and narrow minded in this regard. anyway it's a maya plugin. as such it is version- and platform dependant. will they update it for every new…
Every time I boot up Maya 2018 LT and try to open a scene I get a pop up about a fatal error which crashes maya. i then try to open my scene by clicking on it directly but I get a pop up telling me that I'm missing something called python27.dll. I don't know what that is, where it usually goes or how to fix it. Maya was…
Hey everyone, I modelled a dragon in maya, but when I started to cut the seems for the UV, I noticed that there where already some seems. But the problem was that i wasn't able to sew the seems, so I imported the model as a fbx into blender for sewing the seems. After that I imported the dragon back to maya and everything…
I just bought an Asus V9999GT Geforce6800GT 256 card, to my dismay I installed the card and now in Photoshop and Maya there are green and white dots that flicker around the screen as you pan the camera, I'm pretty sure this is a driver issue as I installed the latest Nvidia drivers and this made the problem worse, as well…
I've been set a project in university to model/texture a low-poly character using Maya, and Zbrush for normals. I'm having a problem with creating the normal maps for the model, I have tried a number of ways to create these maps (export from Zbrush and Mudbox, and use Transfer Maps in Maya) but always get a really strange…