I had originally began this work as CS:GO Weapon finish contest.... couldn't finish it in time.... Now I have restarted to work on it the design here is mixture/hybrid of Cyborg ,Jedi knights & clone troopers... its a warrior from with a sword in transplanted robotic hand taking his stance initial data taken from…
Hey there fellow Poly Counters, Gonna make this short and sweet. My indie Dev team is about to launch a kickstarter campaign for our game, which is still in Alpha. We have our demo up for download and you can find it here: https://www.thunderclap.it/projects/23881-help-us-ignite-your-revolution?locale=en Please critique as…
Hey there fellow Poly Counters, Gonna make this short and sweet. My indie Dev team is about to launch a kickstarter campaign for our game, which is still in Alpha. We have our demo up for download and you can find it here: https://www.thunderclap.it/projects/23881-help-us-ignite-your-revolution?locale=en Please critique as…
Hi everyone, I got a warm reaction to this piece in the WAYWO thread so wanted to provide a little more background and answers for some of the questions I've received. The final shots are from marmoset toolbag 2. The kevlar vest was a quick sculpt from a Zbrush primitive: The modelling for the glock was done in the…
For this project I wanted to improve on my texturing skills and get away from texturing assets in photoshop. In order to do this I wanted to come up with a project that was based heavily around texturing so thats how Alpha-17 came about. The robot design and model was made to be simple and not very high in poly's so most…
I've been working on this AK-47 for a few hours now, and most of the work is done, but I don't know what else I can add at the moment, can you offer me any suggestions or critiques about what to do next. If so I'd be very grateful. Renders: Wire Frame Renders: Bear in mind, this is only my third model, the Polygon count is…