This is a really good looking fur! I was already familiar with the shell technique, but yours looks particularly good due the care in adjusting each shell maps and the height map usage. I gotta say I'm itching to recreate a few steps in your breakdown using Blender geonodes to automate them. 😂 Edit: I gave the node setup a…
Also consider this program. I use it for older games and programs that go crazy with multi-core CPUs. http://www.majorgeeks.com/WinLauncherXP_d870.html You launch a program from this little tool, and have the options already set for which cores to use. :D
I'm writing a code to make the CGToolkit's art of rigging arm in MEL. It was going just fine. I got my IK/FK switch set up, had the elbows constrained, and the wrist working quite easily. Then I moved on to the right arm, and here's what I got: ($armSideLong = "right" and $armSide = "r_") The right arm is broken at the…
Anyone know where I can find the mel script that is run when I right click on a model and choose object mode. I'd like to replace that script with something that has better functionality but I'm not sure how to track down that command.
To begin with - I’m new to making trim sheets so sorry if this is a dumb question. This is the second one I’ve tried, the first one I had no problems with. Now though, as you can see in the picture, I finished sculpting on the top strip of 16 small squares and have tried to start sculpting the second long single strip but…
Been a while sense I've worked on a personal project of this scale. So im trying to just have fun with it. Ended up going back and adding more ideas to the blockout and am feeling happy with its evolution. I am adding an interior section of the tree that can work as a great hall or possibly a witches den. Not sure yet...…
I know I could be feeding a movie file to the Compositor, but then it would take 2 steps (1. render video with color correction from VSE, 2. feed it to the Compositor to rotate it -90 degrees and render the result.) So I am trying to feed the Compositor with a render layer instead. But it's not working. I have both…
Hello all, I have a test scene to try out an isometric camera, and there seems to be an unknown light source coming from the camera. I tried to adjust the Offset settings, if I go high enough on the Y value the light goes away, but then the camera is off-center. Any assistance would be greatly appreciated. Thanks!
(Sorry for all of the questions. UDK is difficult for me.) Hello! I'm working on creating on-screen instructions for my mini-game. I noticed that after I put my message in the Draw Text node in Kismet, the text appears, but goes off screen. Is there a way to force word wrap to make my message (which is incomplete for the…