Unknown light coming from orthographic/isometric camera
Hello all,
I have a test scene to try out an isometric camera, and there seems to be an unknown light source coming from the camera.
I tried to adjust the Offset settings, if I go high enough on the Y value the light goes away, but then the camera is off-center.
Any assistance would be greatly appreciated. Thanks!
Replies
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Are you running deferred or forward ?
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The rendering path for the camera was set to "use graphics settings". Changing it to Forward made no difference, and Deferred does not work with an orthographic camera, so it defaults back to Forward.
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Try disabling the Camera's components one by one. I suspect it's the script. Also what's in the Hierarchy?
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Well Eric you were right! No mystery light with the script off.
Thank you very much! Guess I should have tried that first, lol. Now to find another camera follow script!
Edit: just in case anyone else is having a similar issue, I followed this tutorial and used the accompanying script, and it works great! No mystery light with this one.
https://unity3d.com/learn/tutorials/projects/2d-ufo-tutorial/following-player-camera